Posts

Showing posts from December, 2022

3D level 2 v1 Feedback

Image
  3D Level 2 v1 Feedback 1 December, 2022 In today's class we did our playtesting for the first version of our second 3D level in CAGD 270. This was definitely a fun one to playtest due to it being our third time working with these materials and we were tasked with making it a harder level as well as it being a medieval theme all throughout the level. This is an image of my whole map from a bird's eye view: With that being said there were some things that went right with my level today. The first one being that people liked how challenging my parkour and tightrope sections were because they felt like it provided the right amount of challenge that the requirements were asking for. Another thing that went right was my UI elements. The last couple times that we worked with this formatting and material layout, I forgot to put in any UI elements so I was nervous that it wasn’t going to work this time. However, I was able to make it work and figure it out so that the players feel imm