Posts

Showing posts from October, 2022

Mega Man Lv2 Feedback

Image
Today in class we tested out everyone's second levels of Mega Man. This level was supposed to be a harder and more advanced level. This level also had to have a jungle and/or forest type of theme to it. Some things that went right in today's playstesting would have to be happy the players looked when playing my level. I was worried that some people might say that the level was too easy and get bored while playing it. However, I got a good amount of feedback that mentioned how there was a good challenge to the level as well as relaxing times too. Another thing that went well was how difficult my level got. I purposely made a couple parts very annoying just to make the players make strategies to try to defeat the challenge at hand. This ended up working and that's why it was something that went right. Something else that was good was the end of the level. I was worried that I made it a little too easy, however people were struggling a little which was all a part of my origina

MegaMan Level 1 v2 feedback

Image
  In today's class we tested out our second versions of our first Mega Man level. There were a couple of things that went right and a couple things that went wrong with today's playtesting. Some things that went right would be how people enjoyed the 2 secret rooms that I added onto the level. I decided that there was not enough health on the map so I added a couple of secret rooms that had some spare health in them. The people I saw playing my level said that they enjoyed this new feature. Another thing that went right was my ending of the level. In the first version, the end of my level was really boring and there was not a lot going on. So, I added a couple of enemies at the end to spice it up. With that being said, I got a lot of positive feedback on this part of the level and that made me happy.  This is an image of the end of my level: On the other side of things we have what went wrong. There were not that many things that went wrong but I was informed of a frame glitch t

MegaMan Map V1 Playtest

Image
  In class today, my classmates and I were instructed to playtest each other's Mega Man levels that we had to create from scratch. These levels were designed to be beginner levels/ starter levels. I had about 6 people playtest my level today and I got some great feedback from all of them. With that being said there are a couple of things that went right when the playtesting occurred. The first thing that went right was the challenge of the level. I was a little worried that my level would have been too easy even for a starter level, so I was happy to see that some skill was needed in order to complete the level. Another thing that went right was the 3 different paths that the players could take. I made all paths possible of course but I kept the play-testers on their toes because they were never sure what path would be the easiest to go on to win. Each path leads to the end of the level, but it was still interesting to watch their progression and reactions. This image is of the spa